Chapter One Adventurer's Journal
Below you will find quests and adventures arranged by their turn in date. If you have any questions, please consult your game master.
Friday - January 8th (by 9pm)
"Mirror, Mirror..." - Solo Quest, 5XP
Before our story begins, we must know the protagonist. Will it be a man? Woman? Unknown? Will it be represented as a dwarf? Panda? Elf? How you design your avatar is completely up to you, but there are a few criteria:
Overview:
Create an Avatar, name, and rationale and submit to GoogleDoc 5XP
Before our story begins, we must know the protagonist. Will it be a man? Woman? Unknown? Will it be represented as a dwarf? Panda? Elf? How you design your avatar is completely up to you, but there are a few criteria:
- Must be an artist rendering or digital creation. Absolutely no photos.
- Can originate as a photo if made into a cartoon.
- Only one avatar present in the image.
- Can be an image from a comic, cartoon, or video game.
- You do not have to create the avatar, but provide a link if you take the image from the internet.
Overview:
Create an Avatar, name, and rationale and submit to GoogleDoc 5XP
Monday - January 11th
"Who am I?" - Solo Quests 5XP X 2
You are anxious to begin your first quest, but where do you start? You look around the Rhetorical Inn and see adventurers of all different races, genders, and skills. You adjust your belt out of self-consciousness. Who are you? Where do you fit into this adventure? A book catches your attention at the edge of the table. You look around and notice that nobody is paying you any mind. You walk over and pick up the book Understanding Rhetoric. A worn page is already bookmarked, so you begin to read...
When it comes to reading and writing, it is very important to be able to identify the reader as well as your own writing identity. The introduction to Understanding Rhetoric (EMU-1 - EMU-29) gives you information about the First Year Writing Program as well as Eastern Michigan University. You will find useful information about composition, how the program was designed, and important strategies to be a successful college student. I think it is important to read this section, but I will leave that choice up to you.
There are three readings that should be read in depth. First, on page 114 of Understanding Rhetoric, you will read about writing identities and style. Second, find the PDF entitled "What is your Style," which is a copied chapter from a book called Everyone's an Author, which will discuss styles of writing and voice. Finally, read pages 100-109 in Writing in Action (or look under the "Gaming Tips" tab) to learn how to detail your reading journals.
Your reading journal will be located under the "Quest Turn In" folder under a sub-folder called "Reading Journal." All reading journals for the semester will be under the same document. A reading journal should have at least four quotes from your reading and one to two solid paragraphs about the reading. This practice will help you remember readings in the future. (Reference the file called "Reading Journal Template" under the "Quest Items" tab on this site for a template.)
Overview:
Read EMU-1 - EMU-29 in Understanding Rhetoric (Optional)
Read pages 100-109 in Writing in Action
Read pages 114-141 in Understanding Rhetoric
--Write a reading journal entry 5XP
Read “What is your Style" from Everyone's an Author (PDF)
--Write a reading journal entry 5XP
You are anxious to begin your first quest, but where do you start? You look around the Rhetorical Inn and see adventurers of all different races, genders, and skills. You adjust your belt out of self-consciousness. Who are you? Where do you fit into this adventure? A book catches your attention at the edge of the table. You look around and notice that nobody is paying you any mind. You walk over and pick up the book Understanding Rhetoric. A worn page is already bookmarked, so you begin to read...
When it comes to reading and writing, it is very important to be able to identify the reader as well as your own writing identity. The introduction to Understanding Rhetoric (EMU-1 - EMU-29) gives you information about the First Year Writing Program as well as Eastern Michigan University. You will find useful information about composition, how the program was designed, and important strategies to be a successful college student. I think it is important to read this section, but I will leave that choice up to you.
There are three readings that should be read in depth. First, on page 114 of Understanding Rhetoric, you will read about writing identities and style. Second, find the PDF entitled "What is your Style," which is a copied chapter from a book called Everyone's an Author, which will discuss styles of writing and voice. Finally, read pages 100-109 in Writing in Action (or look under the "Gaming Tips" tab) to learn how to detail your reading journals.
Your reading journal will be located under the "Quest Turn In" folder under a sub-folder called "Reading Journal." All reading journals for the semester will be under the same document. A reading journal should have at least four quotes from your reading and one to two solid paragraphs about the reading. This practice will help you remember readings in the future. (Reference the file called "Reading Journal Template" under the "Quest Items" tab on this site for a template.)
Overview:
Read EMU-1 - EMU-29 in Understanding Rhetoric (Optional)
Read pages 100-109 in Writing in Action
Read pages 114-141 in Understanding Rhetoric
--Write a reading journal entry 5XP
Read “What is your Style" from Everyone's an Author (PDF)
--Write a reading journal entry 5XP
Wednesday - January 13th
"Reading with a Comb" - Solo Quest 5XP x2
You now have a better grasp on who you are and become more comfortable with yourself as your journey through the Rhetorical Inn. Now, it is time to figure out the real reason you are here. You walk over to the barkeep, but before you can say anything, he hands you a flyer. The top says: Prove your worth. Propose your own adventure to the Game Master in hopes of sponsorship. You take the flyer and look around the inn. Dozens of others are holding the flyer, turning through thick tomes, and writing feverishly. You walk over to the bookshelf and pull out your trusted Understanding Rhetoric and sit at the closest table.
In order to conduct meaningful research, and stay organized, it is important to learn close reading skills. Understanding Rhetoric does a good job of teaching you close reading skills. Annotations, summaries, and pulling quotes--all things you should be doing with your reading journals--are good ways to conduct close reading. First, read Issue 2: Strategic Reading, Pages 67 to 112. Then, read through Issue 5: Research: More than Detective Work, Pages 181 to 216. This will help you with understanding the research process (which we will discuss in depth next class). Remember, you have to write reading journal entries for both. All reading journal entries should be on the same document. For a new entry, hit "enter" a few times at the end of the previous entry and start a new header.
For early bonus currency (5g), you can read “Finding Sources;” 337 to 361 form Everyone's an Author and write a bonus reading journal. This is a very important piece, so I highly recommend reading it.
Overview:
Read 67 - 112 in Understanding Rhetoric
--Write a reading journal entry 5XP
Read pages 181-216 in Understanding Rhetoric
--Write a reading journal entry 5XP
BONUS: Read “Finding Sources" from Everyone's an Author (PDF)
--Write a reading journal entry 5g
You now have a better grasp on who you are and become more comfortable with yourself as your journey through the Rhetorical Inn. Now, it is time to figure out the real reason you are here. You walk over to the barkeep, but before you can say anything, he hands you a flyer. The top says: Prove your worth. Propose your own adventure to the Game Master in hopes of sponsorship. You take the flyer and look around the inn. Dozens of others are holding the flyer, turning through thick tomes, and writing feverishly. You walk over to the bookshelf and pull out your trusted Understanding Rhetoric and sit at the closest table.
In order to conduct meaningful research, and stay organized, it is important to learn close reading skills. Understanding Rhetoric does a good job of teaching you close reading skills. Annotations, summaries, and pulling quotes--all things you should be doing with your reading journals--are good ways to conduct close reading. First, read Issue 2: Strategic Reading, Pages 67 to 112. Then, read through Issue 5: Research: More than Detective Work, Pages 181 to 216. This will help you with understanding the research process (which we will discuss in depth next class). Remember, you have to write reading journal entries for both. All reading journal entries should be on the same document. For a new entry, hit "enter" a few times at the end of the previous entry and start a new header.
For early bonus currency (5g), you can read “Finding Sources;” 337 to 361 form Everyone's an Author and write a bonus reading journal. This is a very important piece, so I highly recommend reading it.
Overview:
Read 67 - 112 in Understanding Rhetoric
--Write a reading journal entry 5XP
Read pages 181-216 in Understanding Rhetoric
--Write a reading journal entry 5XP
BONUS: Read “Finding Sources" from Everyone's an Author (PDF)
--Write a reading journal entry 5g
Wednesday - January 20th
"Fishing Nets" - Solo Adventure 10XP, 2G
Starting to get a handle on research and annotations , you leave the Rhetorical Inn for some fresh air. You find yourself wondering by the fishing huts on the edge of the river. Several fishermen are working beside their huts; one is untangling a large net and the other is resetting a line that is already in the water. "You know, a lot of what you adventurers do is similar to what we do." You hadn't noticed the one carrying a bunch of fish from one of the huts. She sits down beside you and starts cleaning the fish. "The best way to find out information is to throw a net out there; see what you get. Pull it apart and find the useful parts." She rips the guts out of the fish in her hand. You look through your quest log and find a short tome called "Worknets" and start to read...
For your first adventure, you must complete a series of small tasks in order to make your way closer to the raid.
First, read Kerry Dirk's piece, "Navigating Genres," which can be found under "Quest Items." This piece engages with what a genre is and how it is made, rhetorical situations, and briefly explains some ideas that surround rhetoric. Read through the work, highlighting/underlining important information, vocabulary, etc. Then, you are to engage in a annotation/research process called "Worknets." Under "Quest Items," you will find a document on worknets that will explain how to do the four different diagrams. Follow the instructions to the best of your ability and apply it to "Navigating Genres." All players must at least hand draw and color coordinate the nets, at most create it digitally in Google Drawing and print it out for next class. Make sure you follow the following guidelines for classifications: When finished, please upload your rationales and worknets to a Google Doc under "Quest Turn In" > "Fishing Nets" with the title [Last name - Avatar Name - Fishing Nets].
Warrior: Adds 50 words to the rationale minimum for each worket.
Ranger: Must have at least two extra nodes on the Choric and Affinity-based worknets.
Bard: Must have at least two extra nodes to the Semantic Worknet. Then, create a short poem or story using all words included. (Between 100 and 400 words)
Mage: The worknets must be created digitally (I recommend Google Drawing) and must be printed in color. The worknets should all be combined into one large net. Add two extra nodes to the Choric worknet.
Overview
Read Kerry Dirk's piece, "Navigating Genres.
Create worknets following the instructions in worknets document 5XP, 1G
Write rationales for each of the worknets 5XP, 1G
"Gameful Research" - Solo Quest 5XP
Inside the Rhetorical Inn is a chest with an assortment of different tomes, potions, and parchments that lead to portals. Another player, whom you don't recognize, tosses a piece of parchment into the chest and quickly walks away without making eye contact with anyone. You reach into the chest and pull out this piece of parchment. You quickly steal yourself away to the corner of the room and start to read it. The parchment is a portal to another adventure...
To learn more about research, I have created a text adventure using the program Twine. It is essentially a choose your own adventure game that has hyperlinks for choices. I want you to play through the game and take notes. It will walk you through searching through Google, using library databases, what the APC and Writing Center do, and how to find books you need for research. You may want to follow in the footsteps of the game and actually use the resources explained. (Just as an aside, this is just a draft. I know there might be a few spelling errors or imperfections to the game, so I will take any feedback you have. Take careful note of the style in which it is written, for you will be making a text adventure in a few months.)
After your adventure, I want you to find an article for your research topic. I prefer it to be through Google Scholar or JURN, but it may be through other sources as well. Check out the Chapter 1 Raid for other resources. In a Google Doc, under "Quest Turn In" > "Gameful Research," I want you to post a link/citation to your article and a brief (200 words?) account of what you thought of the game and why you chose the article you did. Remember, the title of the document should be [Last name - Avatar Name - Gameful Research].
Overview
Play through "Secondary Research: An Interactive Guide"
Find a peer-reviewed/academic article
Write a brief (200 word?) account on game and article 5XP
Starting to get a handle on research and annotations , you leave the Rhetorical Inn for some fresh air. You find yourself wondering by the fishing huts on the edge of the river. Several fishermen are working beside their huts; one is untangling a large net and the other is resetting a line that is already in the water. "You know, a lot of what you adventurers do is similar to what we do." You hadn't noticed the one carrying a bunch of fish from one of the huts. She sits down beside you and starts cleaning the fish. "The best way to find out information is to throw a net out there; see what you get. Pull it apart and find the useful parts." She rips the guts out of the fish in her hand. You look through your quest log and find a short tome called "Worknets" and start to read...
For your first adventure, you must complete a series of small tasks in order to make your way closer to the raid.
First, read Kerry Dirk's piece, "Navigating Genres," which can be found under "Quest Items." This piece engages with what a genre is and how it is made, rhetorical situations, and briefly explains some ideas that surround rhetoric. Read through the work, highlighting/underlining important information, vocabulary, etc. Then, you are to engage in a annotation/research process called "Worknets." Under "Quest Items," you will find a document on worknets that will explain how to do the four different diagrams. Follow the instructions to the best of your ability and apply it to "Navigating Genres." All players must at least hand draw and color coordinate the nets, at most create it digitally in Google Drawing and print it out for next class. Make sure you follow the following guidelines for classifications: When finished, please upload your rationales and worknets to a Google Doc under "Quest Turn In" > "Fishing Nets" with the title [Last name - Avatar Name - Fishing Nets].
Warrior: Adds 50 words to the rationale minimum for each worket.
Ranger: Must have at least two extra nodes on the Choric and Affinity-based worknets.
Bard: Must have at least two extra nodes to the Semantic Worknet. Then, create a short poem or story using all words included. (Between 100 and 400 words)
Mage: The worknets must be created digitally (I recommend Google Drawing) and must be printed in color. The worknets should all be combined into one large net. Add two extra nodes to the Choric worknet.
Overview
Read Kerry Dirk's piece, "Navigating Genres.
Create worknets following the instructions in worknets document 5XP, 1G
Write rationales for each of the worknets 5XP, 1G
"Gameful Research" - Solo Quest 5XP
Inside the Rhetorical Inn is a chest with an assortment of different tomes, potions, and parchments that lead to portals. Another player, whom you don't recognize, tosses a piece of parchment into the chest and quickly walks away without making eye contact with anyone. You reach into the chest and pull out this piece of parchment. You quickly steal yourself away to the corner of the room and start to read it. The parchment is a portal to another adventure...
To learn more about research, I have created a text adventure using the program Twine. It is essentially a choose your own adventure game that has hyperlinks for choices. I want you to play through the game and take notes. It will walk you through searching through Google, using library databases, what the APC and Writing Center do, and how to find books you need for research. You may want to follow in the footsteps of the game and actually use the resources explained. (Just as an aside, this is just a draft. I know there might be a few spelling errors or imperfections to the game, so I will take any feedback you have. Take careful note of the style in which it is written, for you will be making a text adventure in a few months.)
After your adventure, I want you to find an article for your research topic. I prefer it to be through Google Scholar or JURN, but it may be through other sources as well. Check out the Chapter 1 Raid for other resources. In a Google Doc, under "Quest Turn In" > "Gameful Research," I want you to post a link/citation to your article and a brief (200 words?) account of what you thought of the game and why you chose the article you did. Remember, the title of the document should be [Last name - Avatar Name - Gameful Research].
Overview
Play through "Secondary Research: An Interactive Guide"
Find a peer-reviewed/academic article
Write a brief (200 word?) account on game and article 5XP
Wednesday - January 27th
Chapter One - Raid and Quest Log
Overview:
Submit chapter one raid and quest log. up to 75xp and 10g
Overview:
Submit chapter one raid and quest log. up to 75xp and 10g